4/3/2023 0 Comments Range servant tokens![]() ![]() This is, fundamentally, a 1-for-3 card disadvantage, which means we need some way to generate lots of bodies if we want to take advantage of it repeatedly. or a sacrifice outlet if you have lots of expendable tokens. Sacrifice three white creatures: Exile target creature.Ī targeted exile ability which serves great as a rattlesnake. However, this low power does have some significant upsides, allowing Teysa to benefit from some of white's small- creature- friendly cards. Two power means commander damage isn't very likely either, unless you're playing something like Cathars' Crusade. Three toughness makes Teysa a little hardier than some commanders, but still on the small side - she dies to Lightning Bolt. However, as the only tribal payoff isn't in our colors, this tribe isn't very valuable to us. Human tribal decks tend to lean towards small aggressive creatures, which isn't a particularly powerful archetype in EDH, but there are some payoffs that are more valuable to us.Īdvisors are mostly in Esper colors, with most of them either being in the Orzhov or Azorius guilds on Ravnica. There are some tribal support cards, mostly hailing from the plane of Innistrad, making them a fairly powerful tribe in Modern, with cards like Champion of the Parish and Thalia's Lieutenant. Humans are one of Magic's most common creature type, appearing on almost every plane and in every color. Type: Legendary Creature - Human Advisor. However, as a color pair, Orzhov does not have particularly good access to interaction on the stack (the best we can do is black discard or white tax pieces), and its ability to ramp is also fairly lacking (most black ramp options only benefit swamps, while most white ramp options require having fewer lands than your opponents). Black also provides tutors and card draw, while white offers more interaction for noncreatures. In terms of color identity, white and black are known for their premium removal, such as Vindicate and Wrath of God - there are few card types that Orzhov can't deal with. There are also some cards such as Sun Titan and Unearth which are specifically capable of reanimating small creatures, which we may take advantage of. This carries into many of the themes associated with Orzhov colors - the Extort mechanic gains life by taking it from our opponents, while the Afterlife mechanic turns our creatures' deaths into more life.Īt three mana, Teysa is on the cheaper side for a commander - she's able to come down early, and we can recast her several times if she gets sent back to the command zone. As enemy colors, black and white have many resonant parallels - life vs death, Black Knight vs White Knight, the group vs self. Teysa is a member of the Orzhov Syndicate, the guild on Ravnica representing black and white mana. This is an aristocrats-style deck built around generating tokens, then sacrificing them for value. But what were you expecting from the Orzhov? And finally, we sacrifice those creatures, for fun and profit.Ĭruel? Perhaps. We surround those creatures with ways to benefit from their death. To that end, we fill our deck with expendable creatures. And to us, the way in which a creature dies is often even more important than the way it lived. ![]() We take a different stance: death is just another part of life - specifically, the end. Most creature-based decks want their creatures to stick around - to attack, to block, and to provide ongoing value. This is a deck built around one of the most basic negative acts in Magic: having our creatures die. This opens up a lot of options for deck building - often powerful ones, since downsides tend to be costed aggressively - consider that drawing seven cards costs seven mana, while discarding seven cards costs only one. A card like Death's Shadow makes losing life into a benefit, while Laboratory Maniac turns an empty library into a victory. Synergy can also turn downsides into upsides. but one can fill a graveyard, while the other wants to be put into a graveyard. Other synergies are less obvious - Hedron Crab and Vengevine don't interact with one another directly. Some synergies are obvious - Goblin Warchief wants to be in a deck with Goblins, while Master of Etherium wants to be in a deck with artifacts. The term dies means "is put into a graveyard from the battlefield."Īs a deck builder, one concept that appeals to me is synergy: the idea that the whole is stronger than the sum of its parts, and that some cards work better together than others. To understand this deck, one must first understand how to die.ħ00.4. ![]()
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